![]() That’s a feature I particularly enjoy, since a set of roads I create early in the game may not be efficient when I get more homes and destinations later on. As the game progresses, users unlock more road tiles and other upgrades, like bridges to cross rivers, traffic lights and roundabouts to improve traffic flow and highways.Īlso like in Metro, players can pause the game and tear up their entire road network to create something new from scratch. Then players draw roads to connect homes and destinations. People in red homes, for example, want to travel to red destinations. Instead of subway stations, Motorways places homes and destinations on the map, both colour-coded. Like Metro, Motorways dynamically grows the map as you play. In some of the later stages of the game, I often found I couldn’t see the full map while drawing, which made the process of creating large roads that cross the city more difficult. That all works fine, but I do wish that the game didn’t zoom in so much when entering drawing mode. There’s also a toggle to switch to eraser mode. ![]() Then, you can draw a line with your finger to create a road. To draw a road, players must tap the screen to enter ‘drawing’ mode. Redesign your city to keep the traffic flowing, and carefully manage upgrades to meet the changing demands. Build a road network, one road at a time, to create a bustling metropolis. Drawing mode is fine but can be annoying at times Mini Motorways is a game about drawing the roads that drive a growing city. At least, it was on mobile, where I tried the game - I suspect the PC version might be better with a keyboard and mouse. And while generally, I liked the drawing better, I found the implementation cumbersome at times. ![]() Motorways’ freeform drawing, on the other hand, allows for more creative solutions to problems. “Like in Metro, Motorways dynamically grows the map as you play.” ![]()
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