![]() ![]() Am I missing something specific about XBOX One controllers? I think that in the course the teacher uses an XBOX 360 controller, which I don't have. When I try with my gamecube controller connected using a Mayflash GC Controller Adapter on slot 4, it works. However, if Room 1 is the first room then I get this error after jumping to Room 2: Variable references invalid object Why would Room 2 only throw this. The above code will detect if the Tab key is pressed and create an instance of object objMenu if it is. I tried using two different XBOX One controller but I have the same problem. GAMEPAD VARIABLES IN GAME MAKER DOCS2 CODE. However, when I launch the game and try to use the buttons or the joystick, nothing happens. Var creates a variable that is local to the given event - you can imagine this as a variable that is 'forgotten' once you reach the bottom of the page you are writing in. I get a message saying "0: XInput STANDARD GAMEPAD". The docs for 'var' say a var 'will be 'forgotten' (ie: removed from memory) at the end of the event (or script) in which they were created'. If(gamepad_is_connected(i)) show_message(string(i) + ": " + gamepad_get_description(i)) I know that my gamepad is detected because when I run this code: var numPads= gamepad_get_device_count() Jump_held = gamepad_button_check(_dev, gp_face1) īlock = gamepad_button_check(_dev, gp_shoulderr) Jump = gamepad_button_check_pressed(_dev, gp_face1) Usage: gmsinstancesyncvaradd ( 'variable', value, precision ) Description Adds a variable to the list of variabeles that are sent on the next call to an serverinstancesync function. Up = gamepad_axis_value(_dev, gp_axislv) _deadzone Īttack = gamepad_button_check_pressed(_dev, gp_face2) Left = gamepad_axis_value(_dev, gp_axislh) _deadzone keyboard inputĪttack = keyboard_check_pressed(vk_shift) Here is the get_input() script with both keyboard support (which works fine when there is no controller connected) and gamepad support. I am following along this udemy course and in the section where we implement a very simplistic gamepad support, I am unable to make my XBOX One controller work as demonstrated in the lecture. ![]()
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